Resource¶
A Resource is a generic representation of some Thing that can be "used" in an Activity. A Resource may have some Location, amount or availability, according to the definition of the Manifestation or TimeVaryingEntity. A Resource must be classified as some Resource Type. A Resource may participate in some Activity Occurrence. In other words, it links to the Activity that the Resource is being used/consumed/produced/released at the time of the manifestation. A specific Resource may be used in or consumed in some activity occurrence.
IRI: https://w3id.org/citydata/part1/v1/Resource
Diagram¶

Specializations of Resource¶
| Class | Description |
|---|---|
| Divisible Resource | A Resource that can be divided for use or consumption between multiple Activities. |
| Non Divisible Resource | A Resource that can only be used for a single Activity at once - even if it isn't fully utilized. |
Formalization for Resource¶
| Property | Constraint |
|---|---|
| capacityInUse | exactly 1 |
| capacityInUse | exactly 1 i72:Quantity |
| hasAllocation | only PlannedAllocation |
| hasAllocation | only PlannedAllocation |
| hasAvailableCapacity | exactly 1 |
| hasAvailableCapacity | exactly 1 i72:Quantity |
| hasCapacity | exactly 1 |
| hasCapacity | exactly 1 i72:Quantity |
| hasLocation | only Location |
| hasLocation | only Location |
| participatesIn | min 1 |
| participatesIn | min 1 Activity |
| subClassOf | ResourceThing |
Used by classes¶
| Class | Property |
|---|---|
| Terminal Resource State | hasResource |