ResourceThing¶
Added for organizational purposes, to identify all classes defined in the Resource ontology.
IRI: https://w3id.org/citydata/part1/v1/ResourceThing
Diagram¶

Specializations of ResourceThing¶
| Class | Description |
|---|---|
| Consume State | Identifies a Resource and Quantity it consumes. The Quantity is removed from the Resource. |
| Divisible Resource | A Resource that can be divided for use or consumption between multiple Activities. |
| Non Divisible Resource | A Resource that can only be used for a single Activity at once - even if it isn't fully utilized. |
| Planned Allocation | Specifies the planned allocation of a resource to an activity via a state. |
| Note that Allocation is a Manifestation as the allocation may change over time. | |
| Produce State | Identifies a Resource and Quantity it produces. |
| Release State | Identifies a Resource and Quantity it releases (after using). |
| Resource | A Resource is a generic representation of some Thing that can be "used" in an Activity. |
| A Resource may have some Location, amount or availability, according to the definition of the Manifestation or TimeVaryingEntity. | |
| A Resource must be classified as some Resource Type. | |
| A Resource may participate in some Activity Occurrence. In other words, it links to the Activity that the Resource is being used/consumed/produced/released at the time of the manifestation. | |
| A specific Resource may be used in or consumed in some activity occurrence. | |
| Terminal Resource State | |
| Use State | Identifies a Resource and Quantity it uses (without consuming). |
Formalization for ResourceThing¶
| Property | Constraint |
|---|---|
| subClassOf | FoundationalCdmThing |