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ResourceThing

Added for organizational purposes, to identify all classes defined in the Resource ontology.

IRI: https://w3id.org/citydata/part1/v1/ResourceThing

Diagram

cluster_associated FoundationalCdmThing FoundationalCdmThing ResourceThing ResourceThing ResourceThing->FoundationalCdmThing

ResourceThing Diagram

Specializations of ResourceThing

Class Description
Consume State Identifies a Resource and Quantity it consumes. The Quantity is removed from the Resource.
Divisible Resource A Resource that can be divided for use or consumption between multiple Activities.
Non Divisible Resource A Resource that can only be used for a single Activity at once - even if it isn't fully utilized.
Planned Allocation Specifies the planned allocation of a resource to an activity via a state.
Note that Allocation is a Manifestation as the allocation may change over time.
Produce State Identifies a Resource and Quantity it produces.
Release State Identifies a Resource and Quantity it releases (after using).
Resource A Resource is a generic representation of some Thing that can be "used" in an Activity.
A Resource may have some Location, amount or availability, according to the definition of the Manifestation or TimeVaryingEntity.
A Resource must be classified as some Resource Type.
A Resource may participate in some Activity Occurrence. In other words, it links to the Activity that the Resource is being used/consumed/produced/released at the time of the manifestation.
A specific Resource may be used in or consumed in some activity occurrence.
Terminal Resource State
Use State Identifies a Resource and Quantity it uses (without consuming).

Formalization for ResourceThing

Property Constraint
subClassOf FoundationalCdmThing